MattFox

Forum Replies Created

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • in reply to: New Global Terrain Map #4038

    MattFox
    Participant

    I have made a new version of this map at 90 meter resolution. Result is a 50+ gigabyte terrain map of the world.

    http://www.gelib.com/global-terrain-map.htm

    in reply to: Topo maps and reliefs #4192

    MattFox
    Participant

    I just created a 90-meter terrain map for the entire world. You can download it from here.

    http://www.gelib.com/global-terrain-map.htm

    in reply to: Google Earth version of map layers #3930

    MattFox
    Participant

    I used the 50m shapefile for admin-0 and it looks to me like what you see in GE matches the 50m shapefile fairly accurately. I could use the 10m shapefile for admin-0 but there would be a significant performance hit unless I split it up, and I didn’t want to split them up.

    Google Earth struggles a bit when displaying lots of highly detailed polygons. That is also the reason I split States between East and West. Try turning both East and West on at the same time and you will probably notice a lot of lagging as you pan around (at least my computer does).

    There’s not really a good way to display lots of detailed polygons in Google Earth yet (at least not using the software tools at my disposal). I’m hopeful that this situation will improve in the future.

    in reply to: Google Earth version of map layers #3927

    MattFox
    Participant

    I removed the physical area polygons.

    For the US, you might want to use Physiographic Regions of the United States for physical areas. I have a SHP file of these polygons from USGS if want it.

    in reply to: Google Earth version of map layers #3925

    MattFox
    Participant

    There will be a short delay the first time you load each layer since they are all separate downloads, and some as big as 5 megs.

    Also, some of the layers really push GE to it’s limits and might lag a bit depending on speed of computer, memory, etc. Especially the layers with lots of polygons.

Viewing 5 posts - 1 through 5 (of 5 total)